950-00116| Datasheet
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Game Development Tools
CodeWarriorTM Development Studio
for NINTENDO GAMECUBETM
Overview Ship your title quickly and efficiently using CodeWarrior for NINTENDO GAMECUBETM! CodeWarrior brings together the highest level of performance and accessibility for the NINTENDO GAMECUBE. The CodeWarrior tools consist of a highly optimized C/C++ compiler and an assembler designed for the Gekko* processor, and a wide array of debugging support including C++ browsing for all available GAMECUBE development systems. By using the CodeWarrior IDE, you can create and compile relocatable modules. Relocatable modules (RELs) let you break your application into separate pieces, thereby allowing you to load a piece of the application you need, when you need it! In addition, CodeWarrior provides an API for integrating 3rd party tools such as Microsoft Visual Studio. CodeWarrior enables you to quickly compile and easily debug your game using a familiar windows environment.
Debugger Graphical source- & assembly-level debugger provides quick access to registers, breakpoints and watchpoints, among others.
Benefits > NINTENDO GAMECUBE OS was built with CodeWarrior tools, so your code will integrate seamlessly, saving valuable development time. > Linker upgrade results in a significant reduction in the size of final .elf files, considerable decrease in link time and link memory usage. The upgrade saves significant time during development. > CodeWarrior Analysis Tools** are available for the NINTENDO GAMECUBE platform, so you can find performance bottlenecks and ensure adequate test suite coverage during the QA process. > Fast build times provide efficiency during code modification
Expressions view View variables from your source; cast variables to other types
Load/save memory dialog Load and save memory at a specified location and size using a file of choice. Location Shows you the location of the variables.
Gekko paired/single register view View & modify all the paired single registers. CodeWarrior ComUtil Allows remote download, host I/O and Serial I/O.
Project manager Graphical project management for automatic tracing and bookkeeping of files.
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